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Cogswap ps2 slim
Cogswap ps2 slim









Triggering the exploit requires a way of installing the modified files to the Memory Card, which is not possible by normal means. The latter is also used on swap discs for the original PlayStation. They use a tool to open the disc drive tray without the PS2 knowing on "fat" units or using a different tool to push the "flap closed" sensor on slimline units. These swap techniques use a hardware exploit of the PlayStation 2.

cogswap ps2 slim

Cogswap ps2 slim software#

The discovery of this vulnerability in the PS2's software opens up the possibility of running programs created by the PS2 homebrew developer community without the need for a modchip or disc swapping techniques (e.g. Normally, only programs encrypted by Sony, such as the DVD player, will run from the Memory Card. The exploit relies on creating a deliberately incorrect entry inside this file, which triggers a buffer overflow and, combined with a small stub loader located in the file, allows the execution of unencrypted code from the Memory Card upon the insertion of a specific PS1 game. This file is a database of special options to be applied to specific PS1 games for their correct operation. When a PlayStation (PS1) game is loaded in the PlayStation 2, the console looks for a file called TITLE.DB which, if present, is located in the Memory Card's directory BxDATA-SYSTEM (where x is a letter corresponding to the console's region -e.g.: E for the EU, A for the USA or I for Japan, this directory corresponds to the System Settings save). The PS2 Independence Exploit allows the execution of homebrew programs on an unmodified PlayStation 2.









Cogswap ps2 slim